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STEALING CTHULHU

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STEALING CTHULHU

Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.

Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft's ideas, you can create scenarios that seem new and horrific. It includes Cthulhu Dark, my rules-light system for Cthulhu gaming.

Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.

Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft's ideas, you can create scenarios that seem new and horrific. It includes Cthulhu Dark, my rules-light system for Cthulhu gaming.

$9.80

Original: $28.00

-65%
STEALING CTHULHU

$28.00

$9.80

Description

Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.

Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft's ideas, you can create scenarios that seem new and horrific. It includes Cthulhu Dark, my rules-light system for Cthulhu gaming.